![]() Support for long filenames (Experimental).We’ve made a large number of optimizations to UnrealBuildTool and UnrealHeaderTool to improve C iteration times. By default, UE4 will still use the Visual Studio 2017 compiler if you have it installed. ![]() Support for Visual Studio 2019 has been added. Improvements have been made to the MIDI Device Plugin allowing users to not only process MIDI Device Input, but also send MIDI Messages Out to Devices. ![]() We have improved sound asset importing, in addition to supporting multi-channel wav files, Unreal Engine now converts from a variety of sound file formats upon import including AIFF, FLAC, and OGG/Vorbis.
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